MechWarrior 2 Weapons Systems Analysis
Compiled by Sean Conrad .
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Weapon
Heat
Damage
Range
Tonnage
Critical
Ammo
Damage Per Heat
Damage Per Ton
Damage Per Crit
Average
ER Laser Large
12
10
1019
4
1
0.83
2.50
10.00
4.44
ER Laser Medium
5
7
510
1
1
1.40
7.00
7.00
5.13
ER Laser Small
2
5
255
0.5
1
2.50
10.00
5.00
5.83
ER PPC
15
15
746
6
2
1.00
2.50
7.50
3.67
Pulse Large
10
10
815
6
2
1.00
1.67
5.00
2.56
Pulse Medium
4
7
408
2
1
1.75
3.50
7.00
4.08
Pulse Small
2
3
204
1
1
1.50
3.00
3.00
2.50
Gauss Rifle
1
15
1820
12
6
8
15.00
1.15
2.14
6.10
LB2-XAC
1
2
800
5
8
45
2.00
0.33
0.22
0.85
LB5-XAC
1
5
700
7
4
20
5.00
0.63
1.00
2.21
LB10XAC
2
10
600
10
5
10
5.00
0.91
1.67
2.53
LB20XAC
6
20
450
12
9
5
3.33
1.54
2.00
2.29
Machine Gun
0
2
175
0.25
1
200
N/A
1.60
1.00
1.30
ULAC/2
1
2
700
5
2
45
2.00
0.33
0.67
1.00
ULAC/5
1
5
600
7
3
20
5.00
0.63
1.25
2.29
ULAC/10
3
10
500
10
4
10
3.33
0.91
2.00
2.08
ULAC/20
7
20
400
12
8
5
2.86
1.54
2.22
2.21
SRM-2
2
4
497
0.5
1
50
2.00
2.67
2.00
2.22
SRM-4
3
8
497
1
1
25
2.67
4.00
4.00
3.56
SRM-6
4
12
497
1.5
1
15
3.00
4.80
6.00
4.60
Streak SRM-2
2
4
497
1
1
50
2.00
2.00
2.00
2.00
Streak SRM-4
3
8
497
2
1
25
2.67
2.67
4.00
3.11
Streak SRM-6
4
12
497
3
2
15
3.00
3.00
4.00
3.33
LRM-5
2
5
1000
1
1
24
2.50
2.50
2.50
2.50
LRM-10
4
10
1000
2.5
1
12
2.50
2.86
5.00
3.45
LRM-15
5
15
1000
3.5
1
8
3.00
3.33
7.50
4.61
LRM-20
6
20
1000
5
4
6
3.33
3.33
4.00
3.56
Notes : The DAMAGE PER TON and DAMAGE PER CRIT fields take into account the additional 1 ton and 1 crit required for the initial ammo load that you get with each weapon. Adding additional ammo beyond the initial load will reduce that weapon's efficiency of damage per ton and per crit.
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