MechWarrior 2 Weapons Systems Analysis
Compiled by Sean Conrad.
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Weapon |
Heat |
Damage |
Range |
Tonnage |
Critical |
Ammo |
Damage Per Heat |
Damage Per Ton |
Damage Per Crit |
Average |
ER Laser Large |
12 |
10 |
1019 |
4 |
1 |
|
0.83 |
2.50 |
10.00 |
4.44 |
ER Laser Medium
|
5
|
7
|
510
|
1
|
1
|
|
1.40
|
7.00
|
7.00
|
5.13
|
ER Laser Small
|
2
|
5
|
255
|
0.5
|
1
|
|
2.50
|
10.00
|
5.00
|
5.83
|
ER PPC
|
15
|
15
|
746
|
6
|
2
|
|
1.00
|
2.50
|
7.50
|
3.67
|
Pulse Large |
10 |
10 |
815 |
6 |
2 |
|
1.00
|
1.67
|
5.00
|
2.56
|
Pulse Medium
|
4
|
7
|
408
|
2
|
1
|
|
1.75
|
3.50
|
7.00
|
4.08
|
Pulse Small
|
2
|
3
|
204
|
1
|
1
|
|
1.50
|
3.00
|
3.00
|
2.50
|
Gauss Rifle
|
1
|
15
|
1820
|
12
|
6
|
8
|
15.00
|
1.15
|
2.14
|
6.10
|
LB2-XAC
|
1
|
2
|
800
|
5
|
8
|
45
|
2.00
|
0.33
|
0.22
|
0.85
|
LB5-XAC
|
1
|
5
|
700
|
7
|
4
|
20
|
5.00
|
0.63
|
1.00
|
2.21
|
LB10XAC
|
2
|
10
|
600
|
10
|
5
|
10
|
5.00
|
0.91
|
1.67
|
2.53
|
LB20XAC
| 6 |
20 |
450 |
12 |
9 |
5 |
3.33 |
1.54 |
2.00 |
2.29 |
Machine Gun
|
0
|
2
|
175
|
0.25
|
1
|
200
|
N/A
|
1.60
|
1.00
|
1.30
|
ULAC/2
|
1
|
2
|
700
|
5
|
2
|
45
|
2.00
|
0.33
|
0.67
|
1.00
|
ULAC/5
|
1
|
5
|
600
|
7
|
3 |
20 |
5.00 |
0.63 |
1.25 |
2.29 |
ULAC/10
|
3
|
10
|
500
|
10
|
4
|
10
|
3.33
|
0.91
|
2.00
|
2.08
|
ULAC/20
|
7
|
20
|
400
|
12
|
8
|
5
|
2.86
|
1.54
|
2.22
|
2.21
|
SRM-2
|
2
|
4
|
497
|
0.5
|
1
|
50
|
2.00
|
2.67
|
2.00
|
2.22
|
SRM-4
|
3
|
8
|
497
|
1
|
1
|
25
|
2.67
|
4.00
|
4.00
|
3.56
|
SRM-6
|
4
|
12
|
497
|
1.5
|
1
|
15
|
3.00
|
4.80
|
6.00
|
4.60
|
Streak SRM-2
|
2
|
4
|
497
|
1
|
1
|
50
|
2.00
|
2.00
|
2.00
|
2.00
|
Streak SRM-4
|
3
|
8
|
497
|
2
|
1
|
25
|
2.67
|
2.67
|
4.00
|
3.11
|
Streak SRM-6
|
4
|
12
|
497
|
3
|
2
|
15
|
3.00
|
3.00
|
4.00
|
3.33
|
LRM-5
|
2
|
5
|
1000
|
1
|
1
|
24
|
2.50
|
2.50
|
2.50
|
2.50
|
LRM-10
|
4
|
10
|
1000
|
2.5
|
1
|
12
|
2.50
|
2.86
|
5.00
|
3.45
|
LRM-15
|
5
|
15
|
1000
|
3.5
|
1
|
8
|
3.00
|
3.33
|
7.50
|
4.61
|
LRM-20
|
6
|
20
|
1000
|
5
|
4
|
6
|
3.33
|
3.33
|
4.00
|
3.56 |
Notes: The DAMAGE PER TON and DAMAGE PER CRIT fields take into account the additional 1 ton and 1 crit required for the initial ammo load that you get with each weapon. Adding additional ammo beyond the initial load will reduce that weapon's efficiency of damage per ton and per crit.
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